Have you ever downloaded a game, booted it up, and immediately thought: āI donāt really want to play thisā? Well, it seems Xbox head honcho Phil Spencer is just like us, as he spent a staggeringly short amount of time playing Skull and Bones. First noticed by lukliv672 on Reddit, Spencer spent less than two minutes on Skull and Bones before turning it off and seemingly never returning. This is
The release of season one ofĀ Skull and BonesĀ was rocky, to say the least. From missing quality-of-life features the communityās been asking for to seemingly lackluster content, including the new bossāPhilippe La Peste. Season one introduced the pirate lord La Peste and his Fleet of Pestilence as new enemies in the Indian Ocean. You can fight La Peste himself in a new world event called Tides of Terror, but players quickly
Pirates have been sailing the treacherous seas of Skull and Bones since Feb. 13, and in a world as vast as this one, tons of potential new activities could add to the fun. Skull and Bones players have been discussing the changes they most want in the future. Players can complete the main content in around 30 hours of playtime, and many are already looking ahead, as the roadmap reveals
After a long development,Ā Skull and BonesĀ has finally set sail on its maiden voyage, though not without running into rough waters. Initially announced in 2017, this much awaited Ubisoft project was pushed back six times before its eventual February 2024 release. Ubisoftās open-world pirate game takes place in the Golden Age of Piracy. As a custom character, you begin your journey as a shipwrecked survivor and slowly work up the pirate
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Ubisoft chief executive Yves Guillemot has hit back at growing concerns around Skull and Bonesā hefty price tag and its live-service model in the companyās latest conference call, promising the long-awaited pirate title will definitely ādeliver in the long run.ā Guillemot fielded several questions on Skull and Bones and its early release during Ubisoftās Feb. 8 call, and after hearing about playersā concerns, dubbed the game āquadruple-A.ā Considering Ubisoft allegedly
A big ocean lies dead ahead you in Skull and Bones, and itās clear from the start youāll being as the lowest of low as a survivor of a disastrous wreck. In a world full of cutthroats, youāll need someone watching your back. The crafting NPCs are plenty helpful, but donāt quite provide you with a ton of direction. Every ship needs a captain, but every ship also needs a
A new report alleges Ubisoftās upcoming pirate game Skull and Bones cost roughly $200 million to produce, and the company doesnāt think itāll make all that money back. This is according to Insider Gamer, which claimed to have spoken with several Ubisoft employees to discuss the current state of the company and its plans. If this $200 million figure is accurate, it would make Skull and Bones the most expensive
After years of doubt, Skull and Bones is finally arriving with Ubisoft planning to launch an open beta for the game ahead of its Feb. 16 release. The company also released information on the Skull and Bones endgame and a roadmap for year one content. The seafaring pirate sim has seen numerous delays and rumors of development hell since 2017, and many were doubtful the game would ever be released.
The Skull and Bones closed beta test is live until Dec. 18, and it lets players experience some of what the full game will offer. But many players with access to the closed beta arenāt enjoying what theyāve played so far, and some are calling the experience āboring.ā A recent Reddit post by user achilleasa is rapidly gaining traction as it highlights several issues with Skull and Bones that many