Hello Survivors! V1.3 is here for all to enjoy! We have officially passed CERT for our Japanese PS5 version.This update mostly concentrates on gore updates and improvements. TFP wishes everyone a great weekend and much fun with this update. Here is how you participate:Ā Right click on the game in steam Click on properties Click the ābetasā tab The drop down menu will have latest_experimental available <ā you want THAT
Hello Survivors! Today we are making our V1.2 Crossplay patch available to every platform.Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We donāt expect any issues and hope to release them as soon as possible. Thank you for your understandingāweāre excited for everyone to jump into the update
Hey Survivors! Quick update to the Experimental again.Here’s what changed since b25: V 1.2 b27 Changelog Changes Re-enabled Game Version display in server browser for console clients Fixes Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope HUD markers flickering positions Prevent the server password window from automatically displaying the platform’s virtual keyboard on open, blocking users from reading the
Hello Survivors! Here we have a small patch for you for our existing V1.2 EXP. TFP wishes all a great weekend! Added Blood moon party maximum active enemy count with increased game stage scaling based on the full count Changed Optimized vehicles to not use a container object Increased blood moon party distance to add players Fixed Invisible character when being transported out of trader on vehicle Vehicle camera position
Hello Survivors! Here is V1.2 b22 EXP for you all.While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE